It’s decent in that you can get a VN up and running in just a few hours – but longer-term I found it had its fair share of bugs and idiosyncrasies – which often times made more complex projects a little frustrating. I have actually spent a fair amount of time with Tyrannobuilder myself. It does however, provide an invaluable tool for those taking their first steps into VN creation. It’s a serviceable engine and still relatively young so, as far as I’m aware, is not directly responsible for a huge influx of content in the genre. On the other end of the scale is Strikeworks’ more recently released Tyranobuilder Visual Novel Studio ( reviewed on Rice Digital here) which proved a more accessible entry point to Visual Novel creation, with a user-friendly drag and drop interface and a nice price point at $14.99. You can find out more about the engine here. It’s been the de facto VN Engine for many years, and has been a reliable platform for a vast library of exceptional Visual Novel work. That’s not to diminish Ren’Py in any way. I can’t code and motivation to get into anything with a steep learning curve isn’t the highest. I must confess I had not used Ren’Py much because, frankly, it scares me. Or rather, not for those who don’t want to get their hands dirty with a bit scripting and code. Perhaps the best known is Ren’Py – a Visual Novel engine which has been around for the best part of 15 years and, honestly speaking, is not for the faint of heart. While there have been a variety of easily accessible tools for the amateur game maker – Visual Novels have not enjoyed as wide a range of software. The question is, can I, in the time it takes to write this Visual Novel Maker Review, be comfortable enough with the software to make a functional and reasonably entertaining Visual Novel? Which is where Visual Novel Maker aims to step in.
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January 2023
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